Fox Mulder (
most_unwanted) wrote2000-03-30 04:24 pm
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The Lucetian X-Files
Welcome to the Lucetian X-Files, as compiled by Special Agent Fox Mulder. This is his attempt to research Luceti and uncover the truth behind its mysteries.
All files are all written on regular paper, kept off-journal and locked up in Mulder's room. For the most part they're just on basic, looseleaf paper, for the time being handwritten (woe for a computer!) and stuffed into folders. All the files are decently organized according to category and file number, despite sometimes differing in quality, depending on Mulder's mindset at the time (he's trying to be professional here, but damn is it easy to get personal when you don't have people to report to). Currently, one file is missing from the collection- the File labeled X-20071017- 4.
OOC notes are listed here and there as applicable and oocly links are provided to give a reminder/context for the events being described.
General Lucetian Files
Files relating to the regularly observed oddities of Lucetian life, rather than experiments themselves. These include anything with more long-term effects or events that are constantly ongoing, such as kidnappings, drafts, etc. Attacks are also included in this section of files since the war is an 'ongoing' event unrelated to experiments.
Barcodes
Barcode Studies
Death and Revival
Death, mostly on homeworlds
Drafts, Missions, Attacks on the village, other Malnosso fun
Attack on Battle Dome and Sir Blue-Ass
Draft and Mission Case Studies
Shift Hunters Appear in the Village
The Kin'cora Visit
Filial Spirits
Close Encounters of the Filial Kind
Kidnappings/Personalized Experiments
Abduction Case Studies
Experiment Files
Files relating to experimental effects, sorted by experiment type.
Alternate Universes
Luceti Natives
Visit Home/Anchoring Aftermath
Combination (two or more effects at once)
Alternate Universe, Personality, Physical:
Total Recall
Environmental, Physical:
Lucetian RPG
Wonderland
Personality, Physical:
Horoscopes
Environmental Alterations
Battle Dome Malfunction
Luceti Land
Scavenger Hunt
Holidays
Christmas 2012: Santa and Elves
Halloween 2011: False Apocalypse and Masks
Halloween 2012: Spooky Celebration
Valentine's Day 2012: How Fruity
Memory Loss
Amnesia
Lost Weekend Phenomenon [Fourth Wall]
Personality Influences and Alterations
Fairytale Personalities
Personality Trait Amplification/Loss
Physical Influences and Alterations
Species Change
Last Update: 1/12/13
All files are all written on regular paper, kept off-journal and locked up in Mulder's room. For the most part they're just on basic, looseleaf paper, for the time being handwritten (woe for a computer!) and stuffed into folders. All the files are decently organized according to category and file number, despite sometimes differing in quality, depending on Mulder's mindset at the time (he's trying to be professional here, but damn is it easy to get personal when you don't have people to report to). Currently, one file is missing from the collection- the File labeled X-20071017- 4.
OOC notes are listed here and there as applicable and oocly links are provided to give a reminder/context for the events being described.
General Lucetian Files
Files relating to the regularly observed oddities of Lucetian life, rather than experiments themselves. These include anything with more long-term effects or events that are constantly ongoing, such as kidnappings, drafts, etc. Attacks are also included in this section of files since the war is an 'ongoing' event unrelated to experiments.
Barcodes
Barcode Studies
Death and Revival
Death, mostly on homeworlds
Drafts, Missions, Attacks on the village, other Malnosso fun
Attack on Battle Dome and Sir Blue-Ass
Draft and Mission Case Studies
Shift Hunters Appear in the Village
The Kin'cora Visit
Filial Spirits
Close Encounters of the Filial Kind
Kidnappings/Personalized Experiments
Abduction Case Studies
Experiment Files
Files relating to experimental effects, sorted by experiment type.
Alternate Universes
Luceti Natives
Visit Home/Anchoring Aftermath
Combination (two or more effects at once)
Alternate Universe, Personality, Physical:
Total Recall
Environmental, Physical:
Lucetian RPG
Wonderland
Personality, Physical:
Horoscopes
Environmental Alterations
Battle Dome Malfunction
Luceti Land
Scavenger Hunt
Holidays
Christmas 2012: Santa and Elves
Halloween 2011: False Apocalypse and Masks
Halloween 2012: Spooky Celebration
Valentine's Day 2012: How Fruity
Memory Loss
Amnesia
Lost Weekend Phenomenon [Fourth Wall]
Personality Influences and Alterations
Fairytale Personalities
Personality Trait Amplification/Loss
Physical Influences and Alterations
Species Change
Last Update: 1/12/13
X-20090829-2012102531- Draft 9
Dates: 10/25/12-10/31/12
Description: By an impossibly suspicious coincidence, we faced zombies around Halloween. Results weren't pretty. Food and water became scare, many of our own got infected out there... But ultimately, a cure was developed and the virus seemingly eradicated.
Commentary: These zombies aren't quite your average kind. We're talking less "Night of the Living Dead" and... in this case a virus-induced zombification.
After a bite, flu-like symptoms would set in for a good six hours or so, followed a few hours later by an immense, mind-consuming hunger. Rational thought ceases about twelve hours in. All that you can think about is that painful hunger, like an itch that you keep scratching and just won't go away, that hunger for flesh, it's overwhelming
and it's the most powerful hunger I've ever. From that point on, the person is effectively transformed, driven to attack and feed upon the non-zombies without any thought to anything else. Some of these times of infection varied, of course, depending on the biological makeup of the infected. Those possessing supernatural powers or likewise tended to fight off the virus, to varying extents.The zombies in the early stages had superhuman strength, able to move much faster than average: these are referred to as Runners. Zombies in the later stages, after a good twelve hours or so, begin to lose their motor skills as the virus literally tears them apart from inside: referred to as Shamblers. When a Shifter became infected, their powers could pose a threat to anyone in the area, causing a variety of adverse effects: these are known as Glitchers. (Note: it looked like the Shift Hunters themselves were immune but still able to carry the virus).
A cure was gradually developed, but there was still a greater loss of life out there than some drafts. A zombie movie is entertaining, but not a place I recommend visiting. Imagine waking up to find out you'd attacked and infected your friends. Imagine being one of the uninfected, having to fight your mindless zombie comrade and without any cure, make the decision to trap or kill them. Trapping may seem more humane, but it leaves that person suffering, in the throes of the virus. But killing that person, even with the knowledge they'll resurrect in a week... That's not a scenario I'd wish on anyone.
Maybe my worst enemy. Maybe.Whether for the better or not, the formerly infected don't have any clear memories of their time as a zombie. It's all a blur, a time of vague nightmares which is probably better left undisturbed. Although if I have the time and opportunity, I should seek a hypnotherapist (do we have one in the house?) and see what memories can be recovered. For the sake of knowing, just in case it ever becomes useful...
Anyway, back to that cure. It took time to get it together, and yours truly was already infected when they were creating it. I was among those tested with the protocure, and the results... Well. Imagine having your right mind, but being in the body of a zombie. I know. Not on my top ten most pleasurable experiences. However, it did give me a short time to take advantage of that state, using the super strength and speed against the enemy. A full cure was eventually made and administered, bringing the infected back to a completely human state. No lingering ill effects that I can see. Will continue to verify with Scully on that. Others here can be given that cure and protected against future infections, a kind of vaccination.
A Shift-bomb took care of the last of the plague- we were able to evacuate before its detonation. Here's hopping that's the last we'll see of it.