Fox Mulder (
most_unwanted) wrote2011-09-16 01:00 am
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[Video]
[Things have settled down. Between experiments, amusement parks, abductions and drafts, this is the first nice calm stretch of time he's had in a while. So Mulder's hanging out in the Battle Dome. He's been coming there a lot more lately. The new features interest him, and there are places from home he can't help revisiting. Not always to fight, since it's no longer required, though he throws those scenarios in sometimes too. But mostly he's in there obsessively going back through particular scenes.]
[At the moment, Mulder can be seen sitting in the living room where Samantha disappeared from. The board game Stratego is still set up in place near him, the game left unfinished. It's exactly as the room looked all those years ago. A blinding bright light flashes somewhere in the background.]
I wonder what determines the point in time we're taken from? It appears entirely random from all that I've encountered so far. Almost like someone's throwing darts at a timeline or choosing those times out of a hat. A really ugly hat. I also wonder... why some people are brought here after death. [Jonathan. Gem. ...Sigh.] It doesn't seem fair, to grant someone a new life only to throw them back eventually anyway.
...speaking of that, I've been curious about something for a while. [And needing to expand his files, he's already delved into kidnappings, revival has always been somewhere on his list too.] If anyone who's died before, either here or at home, wouldn't mind indulging me for a couple of questions? I won't ask how it happened or anything, just... some related details on the topic. Thanks in advance.
[At the moment, Mulder can be seen sitting in the living room where Samantha disappeared from. The board game Stratego is still set up in place near him, the game left unfinished. It's exactly as the room looked all those years ago. A blinding bright light flashes somewhere in the background.]
I wonder what determines the point in time we're taken from? It appears entirely random from all that I've encountered so far. Almost like someone's throwing darts at a timeline or choosing those times out of a hat. A really ugly hat. I also wonder... why some people are brought here after death. [Jonathan. Gem. ...Sigh.] It doesn't seem fair, to grant someone a new life only to throw them back eventually anyway.
...speaking of that, I've been curious about something for a while. [And needing to expand his files, he's already delved into kidnappings, revival has always been somewhere on his list too.] If anyone who's died before, either here or at home, wouldn't mind indulging me for a couple of questions? I won't ask how it happened or anything, just... some related details on the topic. Thanks in advance.
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[She shrugs, shifting to peer into the viewscreen better.] I dunno... I just do. Same with Banjo. We never die very long 'cause we're the main characters...
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Ah, right, you're operating within a game universe. [He has to think about something.] You don't... still need the Honeycomb here, or do you?
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As for the Honeycomb - I know I have it, I just... don't see people drop 'em when I beat 'em, here. None of those Third Party guys dropped any when I got done thrashing them!
... I got other ways to gain 'em back here, though. Like that funny healing magic stuff. And sleeping a lot. I'm too good to lose 'em most of the time, though!
[Thoughtfully:] A couple of other people died in my last game, too - but we revived some of 'em later. [Not the villains, of course. They clearly deserved to die.]
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...At least you revived the people who mattered. Did they just come to or was there some process to that?
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... She was just a skeleton, so she needed lots of life force to get her body back after Banjo 'n' I trapped her under a rock for two years. [She is oddly proud-sounding about this fact.]
Anyway, I undid it eventually 'cause I just hit some buttons on the B.O.B. and got 'em back!
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'Course, we couldn't save everybody. Grunty and her stupid ugly sisters killed the entire Gray Jinjo family when they ran over their house with the HAG-1...
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... It's different here, though. Y'know? Just... it isn't like what I've seen.
... Like, people come back, but... not the same way. [In her world, they pretty much just rematerialize a few minutes later.]
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[... Yes, this is as silly-looking as it sounds when Kazooie describes it.]
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[Yeah it does all seem pretty goofy.]
If only it were that easy around here... but I'm guessing it's something unique to your world itself, if this happens to all the enemies. Something to do with the game-mechanics, maybe...
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[... It's not an easy sound to describe, no.]
But yeah, I think you're right. So the mechanics in this game are different then, huh?
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[One theory to add to the pile about this place!]
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Well, I dunno. It sounds weird, to be outside a game. Never been outside of one, you know?
... Just makes more sense that this is another game I gotta be awesome in. [And this is Kazooie's version of deductive reasoning.]
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[Which means more work. But Mulder is all excitement at the prospect of more work.]
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... I dunno how you can tell. I mean... I just know I'm in a game. Always have.
Never thought of anything else... [There's an uncertainty in her voice.]
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[Even for Mulder, who prides himself on keeping an open mind.]
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[For Kazooie, it's a little mind-boggling to ask questions you don't have to.]
But you must like asking about it. You ask lotsa questions, don't you?
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... [She hums thoughtfully a second - it's a little raucous.] How does asking questions help with that?
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As for asking questions... it's to gather information. The more perspectives I can gain on something, the better idea I'll have of the big picture here... and maybe, just maybe, I'll find enough answers about this place to find a way out.
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