Description: The entirety of Luceti was made to follow the basic laws of a Role-Playing Video Game. Many individuals took on a "job class", from a physical fighter such as a knight, to mages, to dancers, tamers of beasts... to other jobs that one might see in a video game. Some individuals joined parties for the purposes of adventuring, fulfilling various quests. Others took on eviler abilities and goals, essentially acting as game bosses and other antagonists. Of interesting note was the fact that many people uninvolved in the parties or quests turned into what amounts to NPCs (non-player characters for those not down with the lingo). These people played roles around the village, such as giving out quests, providing needed items or similar.
Along with the effects on people themselves, many environmental alterations were noticed. For instance, people were able to enter all buildings and houses at will and take items from chests and other places that were not actual possessions of the inhabitants. "Random encounters" in the form of monster attacks happened frequently when traveling around the village.
Commentary: I wish I could say my role in this was exciting... I mean, it was, since my own personal quest was turned into a game: I had to collect certain items before I could face down my nemesis... who I never got to face, incidentally. Would it have been the damn Cancer Man? Who knows? I am NEVER wearing a fool's cap again. I know, I know, the archetypal "Fool" actually has a unique role in the area of setting out on a journey-- look at its placement in a Tarot deck.
However, I can only conclude that the Lucetian powers that be were poking fun at me...
X-201204280502- Lucetian RPG
Duration: Five Days
Description: The entirety of Luceti was made to follow the basic laws of a Role-Playing Video Game. Many individuals took on a "job class", from a physical fighter such as a knight, to mages, to dancers, tamers of beasts... to other jobs that one might see in a video game. Some individuals joined parties for the purposes of adventuring, fulfilling various quests. Others took on eviler abilities and goals, essentially acting as game bosses and other antagonists. Of interesting note was the fact that many people uninvolved in the parties or quests turned into what amounts to NPCs (non-player characters for those not down with the lingo). These people played roles around the village, such as giving out quests, providing needed items or similar.
Along with the effects on people themselves, many environmental alterations were noticed. For instance, people were able to enter all buildings and houses at will and take items from chests and other places that were not actual possessions of the inhabitants. "Random encounters" in the form of monster attacks happened frequently when traveling around the village.
Commentary: I wish I could say my role in this was exciting... I mean, it was, since my own personal quest was turned into a game: I had to collect certain items before I could face down my nemesis... who I never got to face, incidentally. Would it have been the damn Cancer Man? Who knows?
I am NEVER wearing a fool's cap again.I know, I know, the archetypal "Fool" actually has a unique role in the area of setting out on a journey-- look at its placement in a Tarot deck.However, I can only conclude that the Lucetian powers that be were poking fun at me...