[Mulder grins a little, glad to see he'll have a challenging opponent.]
So to play the game, we can keep taking free shots to figure out who gets the ball first. [He goes again, and makes it, again bouncing it over to her.] Usually it's a good plan to decide on scoring, which can vary a bit... say, first one to twenty one points wins? Each basket is worth two points when we get going, and if you make it from father back- [Indicates the area.] -it's three. The lines I've painted around the area are the boundaries, so you want to keep the ball inside the area.
[action!]
So to play the game, we can keep taking free shots to figure out who gets the ball first. [He goes again, and makes it, again bouncing it over to her.] Usually it's a good plan to decide on scoring, which can vary a bit... say, first one to twenty one points wins? Each basket is worth two points when we get going, and if you make it from father back- [Indicates the area.] -it's three. The lines I've painted around the area are the boundaries, so you want to keep the ball inside the area.